museuminabox, somersethouse, v1

Day 5: Box with a brain

Today we’re giving the box a brain.

Can the box know what’s in it? Can it know when you pick something up? Can it tell you what it is?

Adrian has brought his magic box of tricks, and his own (amazing) brain.

Arduino kit

Adrian’s Arduino kit

We are using RFID (Radio-frequency identification) tags to identify the different objects.

The RFID stickers were a bit big for most of the objects, so we stuck them on plinths so we could attach the tags.


Then Adrian did some magic…the RFID reader senses the tag, the Arduino reads the tag and sends it to the Raspberry Pi (some readers can speak directly to Pis, but we didn’t have one like that).


And now when you put the Rosetta Stone on the reader you can hear what it is and a translation of the text.


Now we’re going to record the names and label text for all the objects.

And we’re (well, Adrian is) going to set up an infra-red distance sensor to allow us to play different translations of the Rosetta Stone (a different language plays depending on the distance).

The options are endless…

Could people add something to the object and send it on to someone else?

Can we put different boxes in close proximity and they talk to each other?

Can the box collect stories? or responses to stories? or answer questions?


One thought on “Day 5: Box with a brain

  1. Pingback: DoES Liverpool – Week 199 – Museums, Hang-gliders and Kilts

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s